Hot HoloLens Posts

News: Stimulant's HoloLens App Helps Navigate Inside Buildings

We've got Google Maps to help us out when we need to navigate outdoors, but Google can only map out so many indoor locations without getting creepy. And that's where Stimulant comes in. This "innovation studio" built a HoloLens app that lets you map out an area, define locations, and use the headset to get instant directions to any defined location.

HoloToolkit: How to Add Voice Commands to Your HoloLens App

The HoloToolkit offers a great many, simple ways to add what seems like extremely complex features of the HoloLens, but it can be a bit tricky if you're new to Windows Holographic. So this will be the first in an ongoing series designed to help new developers understand what exactly we can do with the HoloLens, and we'll start with voice commands.

News: Spatial Maps Can & Will Be So Much More for Mixed Reality

A group of researchers from Stanford University and Princeton University has put together the largest RGB-D video dataset to date with over 1,500 scans of over 700 different locations across the world, for a total of 2.5 million views. This dataset, called ScanNet, has been semantically annotated for use in research projects. The purpose of this type of data, of course, is to teach our future robot overlords to both see and understand what they capture better. In the process, our computer-bas...

News: Help Choose the Winner of the First Windows Developer Award for 'Reality Mixer of the Year'

Microsoft Build 2017, the first of Microsoft's big developer conferences for the year, is just a few weeks away. This very popular conference, which has been going on since 2011, is known to sell out fast. In 2015, it sold out in under an hour, and in 2016, in less than 5 minutes. This year was no different, according to VentureBeat; While not quite as fast as last year with so many rumors of HoloLens on the horizon at the time, this year's Build was sold out in 8 hours. And for this year's B...

HoloLens Dev 101: How to Create User Location Hotspots to Trigger Events with the HoloLens

One of the truly beautiful things about the HoloLens is its completely untethered, the-world-is-your-oyster freedom. This, paired with the ability to view your real surroundings while wearing the device, allows for some incredibly interesting uses. One particular use is triggering events when a user enters a specific location in a physical space. Think of it as a futuristic automatic door.

HoloLens Dev 101: How to Install & Set Up the Software to Start Developing for Windows Holographic

In this first part to my series on getting started with Windows Holographic, we are going to cover everything you need to get set up for developing HoloLens apps. There are many pieces coming together to make one single application, but once you get used to them all, you won't even notice. Now there are different approaches you can take to make applications for HoloLens, but this way is simply the fastest.

HoloLens Dev 102: How to Create an ImageTarget with Vuforia & Set Up the Camera System

Now that we've set up Vuforia in Unity, we can work on the more exciting aspects of making physical objects come to life on the HoloLens. In this guide, we will choose an image (something that you physically have in your home), build our ImageTarget database, and then set up our Unity camera to be able to recognize the chosen image so that it can overlay the 3D holographic effect on top of it.

How To: Iterate Faster Inside Unity Using Holographic Emulation

In recent weeks, Unity has made a few great leaps forward for HoloLens development. These new features will increase iteration speed inside Unity and quickly increase the output of applications in the mixed reality space. Of these new features, let's take some time to talk about Holographic Emulation and why this will do so much for the development community.

News: Experiments in Stock Market 3D Data Visualization on the HoloLens

HoloLens developer Michael Peters of In-Vizible has released quite a few videos since receiving his HoloLens last year. Many of his experiments are odd and funny, but some include serious potential approaches to data visualization. In the videos embedded below, you'll specifically see stock market information beautifully rendered in different ways to help understand the data.

News: Why Microsoft Not Releasing a New HoloLens Until 2019 Should Not Be a Surprise

If the rumors are right, Microsoft has decided to cancel the second version of the HoloLens, and they will instead move onto version three of their mixed reality headset. In the latest report, Thurrott's Brad Sams states that the expected release date of this new Windows Holographic device wouldn't be until 2019, a long two years away for those of us putting full effort into HoloLens app development.

HoloLens Dev 101: The Unity Editor Basics

With any continuously active software, it can start to become fairly complex after a few years of updates. New features and revisions both get layered into a thick mesh of menu systems and controls that even pro users can get bewildered by. If you are new to a certain application after it has been around for many years, it can be downright intimidating to know where to begin.

News: Trimble Releases SketchUp Viewer, the First Commercial HoloLens Application in the Windows Store

Visualization is one of the obvious commercial applications for technology such as Microsoft's HoloLens. The ability to see the assets of a project in different scales—from micro to larger-than-life—with a quick air tap will play a large part in the coming augmented reality revolution. Whether the assets are art for a game, interior design, raw financial data, or architecture, data visualization will play an important role in the future. This is due, in part, to our ability to absorb informat...

News: 3D Modeling Comes to Mixed Reality on the HoloLens with Verto Studio 3D

3D modeling is usually a very long and complicated process. Manipulating the thousands to millions of vertices, faces, and triangles to the correct shape you want is just the first part of the process, and can take a good while depending on the level of detail needed. From there, you need to texture the model by applying the UV coordinates and placing the textures in the correct places. And all of this isn't even including the process of creating normal maps.

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