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HoloLens Development Guides

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Oct 1, 2021

Although the enterprise use cases for the Microsoft HoloLens 2 continue to impress, the arts community just can't stay away from the best augmented reality headset on the market.The latest example com ...

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Jun 8, 2021

When we got our first look at US Army soldiers testing Microsoft's modified HoloLens 2 last year, it still looked very much like the commercial edition, with some additional sensors attached.Today, th ...

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May 6, 2021

One of the oldest electronic musical instruments is the theremin, a synthesizer that generates sound based on hand gestures, as featured in the classic "Good Vibrations" by the Beach Boys.Now, indie d ...

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May 5, 2021

The future of the HoloLens 2, according to Microsoft, is all about enterprise use cases.But that doesn't mean some of the more creative-minded HoloLens developers won't bend the top-tier augmented rea ...

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Mar 23, 2018

In this first part of my series on getting started with Windows Holographic, we are going to cover everything you need to get set up for developing HoloLens apps. There are many pieces coming together ...

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Mar 1, 2018

Continuing our series on building a dynamic user interface for the HoloLens, this guide will show how to rotate the objects that we already created and moved and scaled in previous lessons.So far, we' ...

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Mar 1, 2018

Generally speaking, in terms of modern devices, the more simple you make an interface to navigate, the more successful the product is.The product could be a coffee maker, an electric piano, a smartpho ...

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Mar 1, 2018

An incorrectly scaled object in your HoloLens app can make or break your project, so it's important to get scaling in Unity down, such as working with uniform and non-uniform factors, before moving on ...

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Mar 1, 2018

So after setting everything up, creating the system, working with focus and gaze, creating our bounding box and UI elements, unlocking the menu movement, as well as jumping through hoops refactoring a ...

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Feb 2, 2018

We started with our system manager in the previous lesson in our series on building dynamic user interfaces, but to get there, aside from the actual transform, rotation, and scaling objects, we need t ...