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HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
Continuing our series on building a dynamic user interface for the HoloLens, this guide will show how to rotate the objects that we already created and moved and scaled in previous lessons.
HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
An incorrectly scaled object in your HoloLens app can make or break your project, so it's important to get scaling in Unity down, such as working with uniform and non-uniform factors, before moving onto to other aspects of your app.
HoloLens Dev 101: Building a Dynamic User Interface, Part 9 (Moving Objects)
So after setting everything up, creating the system, working with focus and gaze, creating our bounding box and UI elements, unlocking the menu movement, as well as jumping through hoops refactoring a few parts of the system itself, we have finally made it to the point in our series on dynamic user interfaces for HoloLens where we get some real interaction.
HoloLens Dev 101: Building a Dynamic User Interface, Part 2 (The System Manager)
Now that we have installed the toolkit, set up our prefabs, and prepared Unity for export to HoloLens, we can proceed with the fun stuff involved in building a dynamic user interface. In this section, we will build the system manager.
HoloLens Dev 101: How to Get Started with Unity's New Video Player
The release of Unity 5.6 brought with it several great enhancements. One of those enhancements is the new Video Player component. This addition allows for adding videos to your scenes quickly and with plenty of flexibility. Whether you are looking to simply add a video to a plane, or get creative and build a world layered with videos on 3D objects, Unity 5.6 has your back.
HoloLens Dev 101: How to Use Coroutines to Add Effects to Holograms
Being part of the wild frontier is amazing. It doesn't take much to blow minds of first time mixed reality users — merely placing a canned hologram in the room is enough. However, once that childlike wonder fades, we need to add more substance to create lasting impressions.
HoloLens Dev 101: How to Explore the Power of Spatial Audio Using Hotspots
When making a convincing mixed reality experience, audio consideration is a must. Great audio can transport the HoloLens wearer to another place or time, help navigate 3D interfaces, or blur the lines of what is real and what is a hologram. Using a location-based trigger (hotspot), we will dial up a fun example of how well spatial sound works with the HoloLens.
HoloLens Dev 101: How to Create User Location Hotspots to Trigger Events with the HoloLens
One of the truly beautiful things about the HoloLens is its completely untethered, the-world-is-your-oyster freedom. This, paired with the ability to view your real surroundings while wearing the device, allows for some incredibly interesting uses. One particular use is triggering events when a user enters a specific location in a physical space. Think of it as a futuristic automatic door.
HoloLens Dev 102: How to Add Holographic Effects to Your Vuforia ImageTarget
Welcome back to this series on making physical objects come to life on HoloLens with Vuforia. Now that we've set up Vuforia and readied our ImageTarget and camera system, we can see our work come to life. Because in the end, is that not one of the main driving forces when developing—that Frankenstein-like sensation of bringing something to life that was not there before?
HoloLens Dev 102: How to Create an ImageTarget with Vuforia & Set Up the Camera System
Now that we've set up Vuforia in Unity, we can work on the more exciting aspects of making physical objects come to life on the HoloLens. In this guide, we will choose an image (something that you physically have in your home), build our ImageTarget database, and then set up our Unity camera to be able to recognize the chosen image so that it can overlay the 3D holographic effect on top of it.
HoloLens Dev 102: How to Install & Set Up Vuforia in Unity
In this first part of our tutorial series on making physical objects come to life on HoloLens, we are going to set up Vuforia in Unity.
HoloToolkit: How to Add Voice Commands to Your HoloLens App
The HoloToolkit offers a great many, simple ways to add what seems like extremely complex features of the HoloLens, but it can be a bit tricky if you're new to Windows Holographic. So this will be the first in an ongoing series designed to help new developers understand what exactly we can do with the HoloLens, and we'll start with voice commands.
HoloLens Dev 101: The Unity Editor Basics
With any continuously active software, it can start to become fairly complex after a few years of updates. New features and revisions both get layered into a thick mesh of menu systems and controls that even pro users can get bewildered by. If you are new to a certain application after it has been around for many years, it can be downright intimidating to know where to begin.
HoloLens Dev 101 : How to Build a Basic HoloLens App in Minutes
Now that we've got all of our software installed, we're going to proceed with the next step in our HoloLens Dev 101 series—starting a fresh project and building it into a Holographic application. Then we will output the application to the HoloLens Emulator so we can see it in action.
HoloLens Dev 101: How to Install & Set Up the HoloLens Emulator
Don't let the lack of owning a HoloLens stop you from joining in on the fun of creating software in this exciting new space. The HoloLens Emulator offers a solution for everyone that wants to explore Windows Holographic development.
HoloLens Dev 101: How to Install & Set Up the Software to Start Developing for Windows Holographic
In this first part of my series on getting started with Windows Holographic, we are going to cover everything you need to get set up for developing HoloLens apps. There are many pieces coming together to make one single application, but once you get used to them all, you won't even notice. Now there are different approaches you can take to make applications for HoloLens, but this way is simply the fastest.
HoloLens Dev 101: How to Get Started Creating for Windows Mixed Reality
Many new developers are diving right into the Microsoft HoloLens, but augmented and mixed reality are fairly big subjects in terms of learning. There's a lot to cover and, unfortunately, very few places for someone brand new to Windows Holographic to begin lessons.
How To: Iterate Faster Inside Unity Using Holographic Emulation
In recent weeks, Unity has made a few great leaps forward for HoloLens development. These new features will increase iteration speed inside Unity and quickly increase the output of applications in the mixed reality space. Of these new features, let's take some time to talk about Holographic Emulation and why this will do so much for the development community.
How To: Add Full Body Motion Tracking to the HoloLens with a Kinect
Thanks to Project-Infrared, there's now a pretty straightforward way to add motion tracking to the HoloLens: Connect it to a Kinect.
How To: Perform the Air Tap Gesture Correctly on the HoloLens
Microsoft's HoloLens has two gestures: bloom and air tap. While the two might not seem like much to learn, some people struggle with the air tap because the headset can be a bit particular. The easiest way to learn the proper form is to look through someone else's eyes while they do it, so we've captured that for you.
How To: Share Photos & Videos with the Microsoft HoloLens
Microsoft's HoloLens comes with helpful features for capturing video and photos, but sharing whatever you record isn't as straightforward as you might expect. So here are the many ways to get your media off the device to share with the world.
How To: Control Your Microsoft Hololens with These Cortana Voice Controls
When Microsoft release an update to the HoloLens Development Edition at the end of May, there were a bunch of cool new features added in. Among them: New voice controls that make working in the HoloLens operating system much easier.
How To: Buy a Microsoft HoloLens
Microsoft's HoloLens project is shaping up to be the forerunner of augmented reality. With jaw-dropping features that would allow you to bring entire football games into your living room and control software with your eyes, there's plenty to be excited about with the upcoming AR headset. Up until now, HoloLens has been seen as potential vaporware, considering that the technology it brings to the table is so futuristic that some folks have thought it wouldn't be possible any time soon. But a r...